
#include <iostream>
using namespace std;
#include "ball.h"

Ball::Ball()
{
}

Ball::~Ball()
{
}

//Position defines if the Ball is in or out of the field
int Ball::getPositionX() 
{
	return PositionX_;
}
int Ball::getPositionY() 
{
	return PositionY_;
}

void Ball::setPosition(int PositionX, int PositionY) 
{
	PositionX_=PositionX;
	PositionY_=PositionY;
}
